Of the Red, the Light, and the Ayakashi, Volume 1

Of the Red, the Light, and the Ayakashi, Volume 1Creator: Nanao
Original story: HaccaWorks*

U.S. publisher: Yen Press
ISBN: 9780316351966
Released: December 2015
Original release: 2012

Of the Red, the Light, and the Ayakashi was originally a visual novel developed and created by the doujin group HaccaWorks* that was released in 2011. The manga adaptation by another doujin creator, Nanao, began serialization in Japan in 2012. The first volume of the manga was also collected and released later that year. In English, the Of the Red, the Light, and the Ayakashi manga is being released by Yen Press and debuted in late 2015. I haven’t actually played the original Of the Red, the Light, and the Ayakashi, though I’m fairly certain it would be something that I would enjoy. In fact, I didn’t even known that the manga was based on a game when I first picked it up. Nor was I previously familiar with any of the creators involved which probably isn’t too surprising—I believe that Of the Red, the Light, and the Ayakashi may very well be Nanao’s first professional work as a mangaka. But, due to the evocative and vaguely ominous cover art and title as well as the promise of the involvement of yokai, the series still caught my attention.

For as long as he can remember, Yue has lived at the mountain shrine associated with the town of Utsuwa where he has been taken care of by the local fox spirits and their attendants. Despite being told not to leave the mountain, Yue and Kurogitsune, one of his fox companions, sneak out of the shrine to attend the town’s festival. The new experience, although exciting, is somewhat overwhelming for Yue. But while at the festival, he encounters two young men who stand out to him more than anyone else—whereas most people appear as shadowy, indistinguishable figures to Yue, Tsubaki and Akiyoshi are distinctive and unique presences. Upon his return to the shrine Yue is duly scolded for breaking the rules but when the master learns about Akiyoshi and Tsubaki she encourages him to meet them again. The fate of all three boys are now intertwined. Because Yue finds himself so irresistibly drawn to Tsubaki and Akiyoshi, he is told that he will one day have to choose one of them to become his “meal,” necessary for sustaining his very existence.

Of the Red, the Light, and the Ayakashi, Volume 1, page 39I was pleasantly surprised by how much I enjoyed the first volume of Of the Red, the Light, and the Ayakashi. The manga combines elements of folklore, horror, and mystery in a very satisfying way. Granted, after the first volume, readers are left with more questions than answers. Much about the series’ story, setting, and characters remain unclear at this point, but what is possibly implied is tantalizing. At times Of the Red, the Light, and the Ayakashi can be unnecessarily cryptic—entire conversations are held in which the characters obviously know what they are talking about but readers aren’t given enough information or context to really understand or follow—which is more frustrating than mysterious, but this still sparks curiosity. I am genuinely intrigued by the series; I want to know more about the ominous events and strange disappearances occurring in Utsuwa, a place inhabited by both humans and spirits which seems to be some sort of threshold between worlds.

Utsuwa isn’t the only thing peculiar that’s peculiar in Of the Red, the Light, and the Ayakashi. The characters, too, are all a bit odd. Yue goes through life in an almost dreamlike, innocent state, his real identity not only obscured to readers but to himself as well. Akiyoshi, with his eccentric behavior and flair for the dramatic, comes across as conspiracy theorist except that he actually has evidence and legitimate reasons to be concerned. Tsubaki would initially appear to be a fairly normal if somewhat moody young man if it wasn’t for the fact that humans and spirits alike frequently find themselves obsessed or enamored with him. The three form an curious bond as they begin to investigate the unusual happenings in Utsuwa. They’re not exactly friends but are far more than mere acquaintances. Supported by Nanao’s attractive (if occasionally cluttered) artwork, intriguing characters, and an effective sense of mystery and impending misfortune, Of the Red, the Light, and the Ayakashi has a dark, otherworldly atmosphere which I’m really enjoying.

Mushishi, Volumes 8, 9, and 10

Mushishi, Volumes 8-10Creator: Yuki Urushibara
U.S. publisher: Del Rey
ISBN: 9780345505606
Released: July 2010
Original release: 2007-2008
Awards: Japan Media Arts Award, Kodansha Manga Award

Every once in a while I come across a work that stays with me long after I first finish reading it and that I find myself revisiting time and again. Yuki Urushibara’s ten-volume debut manga series Mushishi is one such work. Heavily influenced by traditional Japanese folklore but retaining modern sensibilities, Mushishi is a nuanced and layered manga which can either be simply enjoyed as a collection of atmospheric and subtly unsettling stories or more deeply appreciated for its complex underlying themes and philosophies. Mushishi quickly became and remains one of my favorite manga. The series has been received positively by fans and critics alike, earning Urushibara several awards and recognitions including a Japan Media Arts Award and a Kodansha Manga Award. Mushishi has also been the basis for multiple anime among other media adaptations. In English, the series was first published in print by Del Rey Manga and was later released digitally by Kodansha Comics.

The final volume of the English-langauge edition of Mushishi, first printed in 2010 and released digitally in 2014, is equivalent to the eighth, ninth, and tenth volumes of the series’ original Japanese release published between 2007 and 2008. Keeping with the episodic nature of Mushishi, the volume collects fourteen stories that for the most part aren’t directly tied to one another or to earlier chapters, but which share similar ideas and themes with the rest of the series. Family relationships are very important in Mushishi as a whole, but stories like “The Milk of the Valley,” “The Hidden Channel,” “Aquamarine,” and “The Thread of Life” in particular explore the deep bonds between mothers, including surrogate mothers, and their children. Other stories, like “The Final Bit of Crimson,” “Stars in the Jar of the Sky,” and “The Scented Darkness,” are about other realities and worlds, or at least about aspects of the natural world that aren’t fully understood by humankind. On the other hand, “Sunshowers,” “The Mud Weeds,” “The Whirlwind,” and “The Eternal Tree” are stories which show that when dealing with possession by or control of mushi, greater understanding can be both a curse and a blessing.

Mushishi, Volume 10, page 155The remaining three stories collected in the volume, including the series’ two-part finale, specifically involve Ginko (the manga’s protagonist and linking character), his personal relationship to mushi (primordial creatures that are closest to the original form of life), and what are known as “masters” in the world of Mushishi. Each master is associated with a specific geographic area and are responsible for maintaining the connection and balance between the natural world and all of the beings found within it. They are described as the living embodiment of the promise and rule of life. Although each of the three stories are technically found in different volumes of the series, taken together they form a particularly interesting narrative and are very illuminating when it comes to Ginko’s character. “The Bed of Grass” returns to Ginko’s past, firmly establishing why he is who he is and revealing the origin of his deep connection to and somewhat unusual attitude towards mushi. That connection is extremely critical to and further developed in “The Bottom of Winter” and in the series’ conclusion “Drops of Bells.”

Ginko’s devotion to life, whether it be human, mushi, or some other form, is perhaps the most prominent narrative driving force behind the entirety of Mushishi. At the same time, Ginko is also very aware that sometimes life cannot and should not always be preserved and that coexistence isn’t always an option. The intent is to find an appropriate balance, but what that balance should be is often debatable and mistakes are made. Ginko frequently acts in a role akin to that of a master and on several occasions throughout the series even considers taking the responsibilities of master upon himself. The decisions that he makes as he considers all of this in the final volumes of Mushishi are especially poignant. Mushishi is a manga series about many things, but at its very heart it’s an exploration of relationships, not only between humans and the natural world of which they are only one, inextricable part, but between people as individuals and as members of larger social groups. Mushi provide a seemingly supernatural element to the series, but ultimately the focus of Mushishi is on the very real, varied, and changing struggles of individuals living in an evolving world that they cannot completely control or understand.

A Girl on the Shore

A Girl on the ShoreCreator: Inio Asano
U.S. publisher: Vertical
ISBN: 9781941220856
Released: January 2016
Original release: 2011-2013

Several of Inio Asano’s manga have been released in English in the past—Solanin, What A Wonderful World!, and Nijigahara Holograph—and I’ve read every one. While they all left a significant impression on me and can be difficult works, Nijigahara Holograph in particular floored me, further convincing me to seek out more of Asano’s manga. Vertical Comics published one of Asano’s more recent manga series A Girl on the Shore in early 2016. While the English-language edition of A Girl on the Shore is complete in a single omnibus, in Japan the series was originally released in two volumes which were published in 2011 and 2013. I didn’t actually know much about A Girl on the Shore before picking it up beyond the fact it was by Asano, but I rightfully anticipated that it would be a fairly challenging read in addition to being beautifully drawn.

Junior high can be a trying time for anyone as students become more aware of themselves and each other while hormones and the intense desire to belong complicate relationships and they make decisions that will greatly influence their futures. Koume has a crush on her upperclassman Misaki, but he turns out to be something of a playboy, taking advantage of her interest by receiving sexual favors with no intention of returning her feelings. In order to cope, Koume turns around and does the same thing to her classmate Keisuke who she had previously rejected after he confessed that he liked her. Keisuke and Koume both know that they’re manipulating and using each other, but that doesn’t stop their increasingly intimate relationship from evolving and their feelings from changing. Both of them are searching for some deeper connection and meaning in their lives. For a time, having sex together seems to satisfy that need, but in the end the physical relationship only obscures their underlying emotional crises.

A Girl on the Shore, page 147A Girl on the Shore contains numerous and frank depictions of teenage sex. However, the sexual content of the volume is integral to the story that Asano is telling and carries meaning beyond titillation. In fact, A Girl on the Shore provides a deliberately uncomfortable and voyeuristic reading experience, often showing events and personal encounters unfolding directly from the characters’ perspectives. Sex isn’t romanticized or idealized in the manga and carries with it significant repercussions. Koume and Keisuke’s relationship has consequences not only for them both, but for the others around them as well. Physically the two are intimate and daring, but there continues to be a separation between them and they remain emotionally distant. Their relationship is an incredibly important one and their feelings and needs become progressively intertwined, but they are never quite able to completely and truly connect with each other.

Asano’s works tend to be emotionally intense and A Girl on the Shore is no exception. The manga is filled with discontent and sadness that occasionally erupts in physical or psychological violence. A Girl on the Shore is coming-of-age story that can be brutally unsettling and hard-hitting. Koume finds herself drawn more and more towards Keisuke and the complicated power dynamics of their intimacy, seemingly oblivious of the toll that the relationship is taking on them both. Independent of that, Keisuke is also dealing with some heavy family matters and emotional issues of his own. Ultimately, one of the most prominent themes of A Girl on the Shore is loneliness and isolation even in the midst of a relationship. This is beautifully emphasized by Asano’s artwork in which detailed backgrounds, dramatic perspectives, layout and use of space form settings in which people seem set apart not only from others but the world around them as well. At times A Girl on the Shore can tend to be overwhelmingly bleak and tragic, but there is a deliberate narrative purpose and intent behind the pain and pessimism.

Mechademia, Volume 10: World Renewal

Mechademia, Volume 10: World RenewalEditor: Frenchy Lunning
Publisher: University of Minnesota Press
ISBN: 9780816699155
Released: November 2015

Mechademia, one of the few academic journal’s in English specifically devoted to the study of manga and anime, began publication in 2006. Since then, under the editorial guidance of Frenchy Lunning, a new thematic volume has been released every year and the journal has grown to include research and analysis of other areas of Japanese popular culture, such as film, television, games, novels, and fandom. I’ve previously read individual articles published in Mechademia, and even own several of the volumes, but I’ve never actually read one of the annuals from cover to cover until now; I had the happy opportunity to receive a review copy of Mechademia, Volume 10: World Renewal from University of Minnesota Press. It’s an aptly themed volume, signalling the end of one era and ushering a in a new one for the journal—World Renewal, released in 2015, is the last volume with Lunning serving as editor-in-chief.

After Lunning’s acknowledgements and introduction, World Renewal is divided into four main sections which collect articles, essays, stories, and even a short manga. The first part of the volume, Passages of As Not, uses the March 2011 Tōhoku earthquake, tsunami, and nuclear disaster as a touchstone. Akira Mizuta Lippit’s “Between Disaster, Medium 3.11” examines the experience of disaster, time, and space through Koreda Hirokazu’s film After Life. Similarly, “The Land of Hope: Planetary Cartographies of Fukushima, 2012” by Christophe Thouny uses Sion Sono’s film The Land of Hope to discuss fictionalized portrayals of disaster and changing landscapes. Sabu Kohso’s “Tokyo Apparatus (Version 1.0)” looks beyond the Tōhoku disaster towards the 2020 Tokyo Olympics. The section concludes with a translation of Tomoyuki Hoshino’s “Good Morning: A Postdisaster Palm-of-the-Hand Story” which I was particularly happy to see as I find Hoshino’s works in general to be especially powerful.

While as a whole I found World Renewal to be interesting and rewarding, the second section, Positions of What If, dealing with alternate histories, presents, and futures, was perhaps my personal favorite. I especially liked Andrea Horbinski’s “Record of Dying Days: The Alternate History of Ōoku” which explores one of Fumi Yoshinaga’s most tremendous manga series. Susan W. Furukawa’s “Deconstructing the Taikō: The Problem of Hideyoshi as Postwar Business Model” is a fascinating analysis of the various interpretations of Hideyoshi Toyotomi in Japanese popular culture of the 1950s, ’60s, and ’70s. (Eiji Yoshikawa’s Taiko from the 1940s is also mentioned in passing.) Matthew Penny presents a fictional essay outlining a future history of Japan based on the ideals of the political far right in “A Nation Restored: The Utopian Future of Japan’s Far Right” which was a remarkably effective technique. I was also extraordinarily pleased to discover that Moto Hagio’s short manga “Nanohana” was included in this section as well.

World Renewal continues with the third part, Worlds of As If, which collects three case studies investigating possible emerging worlds through an examination of evolving methods of creation, experience, and engagement. Satomi Saito uses Sword Art Online, Vampire Hunter D, and The Melancholy of Haruhi Suzumiya as examples of the varying and changing approaches used in the development of cross-media franchises in “Beyond the Horizon of the Possible Worlds: A Historical Overview of Japanese Media Franchises.” Sandra Annet’s “What Can a Vocaloid Do? The Kyara as Body without Organs” in part focuses on how fans use, reuse, and reimagine official characters and narratives to create their own media. The third section closes with “A World Without Pain: Therapeutic Robots and the Analgesic Imagination” by Steven R. Anderson which discusses Oriza Hirata’s dramatic play Sayonara and Katsuhiro Otomo’s Roujin Z anime among other works.

The final and fourth section of World Renewal, Loops of Just Then, largely deals with parallel narratives, worlds, and temporal loops. In “The Girl at the End of Time: Temporality, (P)remediation, and Narrative Freedom in Puella Magi Madoka Magica,” Forrest Greenwood compares the anime’s narrative structure to those that are commonly used in visual novels. Pamela Gossin delves into the complexities and connections between Hayao Miyazaki’s life and work in “Animated Nature: Aesthetics, Ethics, and Empathy in Miyazaki Hayao’s Ecophilosophy.” The Higurashi franchise forms a platform for Brett Hack’s examination of Japanese news coverage and media commentary on youth violence in “Ominous Image of Youth: Worlds, Identities, and Violence in Japanese News Media and When They Cry.” Finally, World Renewal concludes with “Parallel Universes, Vertical Worlds, and the Nation as Palimpsest in Murakami Ryū’s The World Five Minutes from Now” by Kendall Heitzman, an analysis of Murakami’s dystopic alternate history novel which I would love to one day read in translation.

Overall, I found World Renewal to be a thought-provoking and intellectually stimulating volume. Some of the essays can be fairly dense—this especially seemed to be true of those included in the first section—so the volume is difficult to recommend to a casual reader in its entirety, but there are also essays that are more readily accessible. For most people, picking and choosing among the various submissions according to their own particular interests will likely be the most satisfying approach to take. Personally, while I enjoyed reading about some of my own favorite series and creators in World Renewal, I greatly appreciated the analysis of works that I was less familiar with. In fact, my curiosity has been piqued and I’m much more interested in experiencing first hand some of the media examined in World Renewal that I had previously passed over or was unaware of. I also particularly liked the thematic nature of the volume which allows for a wide variety of material to be explored while still retaining some focus and cohesiveness. World Renewal understandably tends towards the academic which will at times prove challenging for a general audience, but the topics and material discussed are fascinating and many of the ideas expressed are quite interesting.

Thank you to University of Minnesota Press for providing a copy of Mechademia, Volume 10 for review

Persona 4, Volume 1

Persona 4, Volume 1Creator: Shuji Sogabe
U.S. publisher: Udon Entertainment
ISBN: 9781927925577
Released: February 2016
Original release: 2009

Shin Megami Tensei is a sprawling multi-media franchise that began as a series of video games in 1987 and has grown to include manga, anime, novels, merchandise, and more. One of the most popular series within Shin Megami Tensei is Persona, which has its own multitude of spin-offs and adaptations. Persona 4 was initially developed as a role-playing game for the PlayStation 2, but the story and characters have inspired multiple other games, novels, anime, and manga series. The first Persona 4 manga was created by Shuji Sogabe, who was also responsible for the earlier Persona 3 manga adaptation. Sogabe’s Persona 4 manga, currently ongoing, has been licensed in English by Udon Entertainment. After a slight delay, the first volume of the series, originally published in Japan in 2009, was released in early 2016. My personal experience with Shin Megami Tensei as a whole is somewhat limited and up until now my knowledge of Persona 4 had largely been earned vicariously through others.

Soji Seta has grown used to transferring from one school to another due to the demands of his parents’ careers, but when they are both sent overseas, Soji is sent to stay with his uncle and young cousin in the small rural town of Inaba. Because Soji has moved so often he doesn’t have many friends and tends to keep his distance from other people. And as a city boy he’s also a bit out-of-place in the countryside. Even so, he’s warmly welcomed by his classmates and is quickly included in their social circles. Only there’s something unsettling about Inaba and Soji finds himself suffering from disorientation and strange dreams. Soon after his arrival, a string of bizarre deaths begin to occur which somehow seem to be connected to a local urban legend. It is said that on rainy nights, staring into the reflection of a television screen will reveal the face of one’s true love. But the truth behind the rumor is even more peculiar. Suddenly, Soji and the others find themselves pulled into another world as they pursue the mysteries surrounding the murders.

Persona 4, Volume 1, page 151Soji would arguably be the main protagonist of the Persona 4 manga (he’s the player character in the original video game, among other things), but except for the initial chapter most of the first volume is actually told from the perspective of Yosuke Hanamura. Like Soji, Yosuke is a transfer student, having moved to Inaba from a large city six months earlier due to his parents’ work. Although his character is more complex than is initially implied, Yosuke tends to be an easygoing and somewhat clumsy goofball. This provides an interesting contrast to Soji’s colder, more reserved personality. Over the course of the first volume they begin to form a close friendship which will likely become one of Soji’s most important relationships. The connection will also be meaningful for Yosuke whose outwardly upbeat attitude hides feelings of discontent, inadequacy, and doubt. I’m looking forward to seeing how their bond evolves as it seems to be something that they both need.

Not having yet played any of the Persona 4 video games, I’m not in a position to comment on Sogabe’s manga as a derivative work, but at this point it does appear to be an adaptation that can largely stand on its own. Some elements of gameplay can still be detected, though for the most part they have been convincingly incorporated into the story itself. In addition to the plot and characters, I find the manga’s settings to be particularly intriguing. Sogabe’s stylish artwork and use of shadows and fog create an effectively disconcerting environment in both Inaba and the TV world. But one of the most fascinating and potential-laden aspects of Persona 4 is that while in that alternate reality, fragments of a person’s psyche can physically manifest to either great benefit or great harm. Persona 4, Volume 1 is the introduction to the series so there is a fair amount of setup, but the sense of mystery and danger has already been well-established. So far, I am intrigued by the Persona 4 manga and am curious to see how it continues to develop.