Sengoku Basara: Samurai Legends, Omnibus 2

Sengoku Basara: Samurai Legends, Omnibus 2Creator: Yak Haibara
U.S. publisher: Udon Entertainment
ISBN: 9781926778594
Released: February 2013
Original release: 2008-2009

Yak Haibara’s four-volume manga series Sengoku Basara 2 is an adaptation of the video game known by the same name. The manga was released in English by Udon Entertainment in two omnibus volumes under the title Sengoku Basara: Samurai Legends. The second omnibus, collecting the third and fourth volumes of Haibara’s Sengoku Basara 2 released in Japan in 2008 and 2009 respectively, was published in 2013. The Sengoku Basara franchise had its beginnings in 2005 as a series of video games but it has since spawned multiple manga and anime series among other things. Samurai Legends was actually my introduction to Sengoku Basara as a whole and it stands fairly well as its own work. Prior exposure to Sengoku Basara isn’t really necessary to enjoy or understand Samurai Legends, although it might not hurt to have some basic knowledge of Japan’s Warring States period upon which it is very loosely based.

In the aftermath of the devastating defeat of the armies of both Kai Takeda and Kenshin Uesugi at Kawanaka Island, very little stands between the forces of Hideyoshi Toyotomi and Masamune Date to prevent them from clashing head on. While there are now fewer contenders vying for control over Japan, the battle for supremacy is still fierce. Toyotomi relies on his own power and strength as well as the skills of his master strategist Hanbei Takenaka, destroying anyone and anything in his path and using fear to rule. Date, too, has an excellent strategist in the talented Kojuro Katekura, but his rise to power has been significantly less destructive, at least when compared to that of Toyotomi. Knowing that they must contend with each other, the two warlords have set their sights on Odawara Castle, a fortress that if conquered will grant the victor an immense advantage in claiming Japan as his own.

Sengoku Basara: Samurai Legends, Omnibus 2, page 209While Samurai Legends is inspired by actual historical figures and events from Japan’s sixteenth-century, the manga, like the rest of Sengoku Basara, makes no attempt at realism or authenticity. Quite the opposite in fact—the series is deliberately over-the-top and anachronistic. The dialogue and trash talk is very contemporary in its style, giving the characters tremendous attitudes with a modern bent. (“Dude, seriously? You wanna dance with me!?”) Additionally, Date’s army is basically portrayed as a bōsōzoku gang, complete with pompadours, although his forces do ride horses instead of motorcycles. And when it comes to actually battling things out, a frequent occurrence in Samurai Legends, the amount of damaged caused and incurred by the overpowered fighters is impressive to say the least, though hardly believable. But that’s part of what makes Sengoku Basara so great. It’s ridiculous and outrageous.

The first omnibus of Samurai Legend moved fairly quickly from one battle to the next. The second omnibus also as plenty of action, but the pacing doesn’t seem quite as frantic. Haibara takes more time to delve into the personal motivations of the primary players in the series’ conflict, revealing what drives them to conquer and unify Japan. While in the end the characters still aren’t particularly subtle or nuanced, this does provide them with more depth. I appreciate it when there is more complex meaning behind a fight than a simple lust for power; the second omnibus clarifies the underlying purpose of the war, making the battles even more thrilling. Samurai Legends is a bombastic series, and a least one major continuity error does slip in amid all of the excitement. However, I’m actually willing to forgive this simply because the manga is so incredibly entertaining otherwise. In the immortal words of Keij Maeda, “As long as you’re having fun, it’s all good.”

A Sky Longing for Memories: The Art of Makoto Shinkai

A Sky Longing for MemoriesCreator: Makoto Shinkai
Translator: Maya Rosewood
U.S. publisher: Vertical
ISBN: 9781941220436
Released: June 2015
Original release: 2008

I was introduced to the work of Makoto Shinkai through his animated film 5 Centimeters per Second, which left a huge impression on me. The beautifully melancholic story about lost and unrequited love was simple enough, but the visuals were stunningly gorgeous. A Sky Longing for Memories: The Art of Makoto Shinkai is an artbook that was originally released in Japan in 2008, the year after 5 Centimeters per Second debuted. I was very pleased when Vertical Comics announced its intention to publish an English-language edition. That volume was ultimately released in 2015 with a translation by Maya Rosewood. Vertical hasn’t released very many artbooks, but A Sky Longing for Memories is a good fit for the publisher. Not only has Vertical published other nonfiction works about Japanese film, it has also released two Shinkai manga: 5 Centimeters per Second and The Garden of Words.

A Sky Longing for Memories primarily consists of stills and background artwork from four of Shinkai’s projects initially released between 2002 and 2007. Prominently featured are three of his animated films—5 Centimeters Per Second, The Place Promised in Our Early Days, and Voices of a Distant Star—as is the television commercial he created for Shinano Mainichi Shimbun, “Say Something Important.” More than half of A Sky Longing for Memories is devoted to 5 Centimeters Per Second, the volume opening with some of Shinkai’s most visually refined and impressive work. The three sections that follow are dedicated to each of the earlier films and “Say Something Important.” Also included in the volume is a glossary—useful for readers who are unfamiliar with some of the technical terms used in the animation industry—as well as “Makoto Shikai’s Colors,” a section exploring the methods and techniques used by Shinkai, and “Testimonials of Makoto Shinkai’s World,” a collection of brief interviews with Shinkai and ten other members of Shinkai Works.

Although A Sky Longing for Memories can simply be appreciated and enjoyed as a collection of stunning artwork, the volume also provides insight into the creative processes and artistic direction required to achieve such impressive images. Many of the individual pieces are accompanied by brief descriptions of the decisions that were made in their overall design in addition to the specific considerations and techniques used in their creation. It’s unclear who actually wrote much of the text in A Sky Longing for Memories, but from the context it would seem to either be one (or several) of Shikai’s staff members or someone else who was close to the work being done. Either way, I was glad for the inclusion of the various descriptions and explanations; I don’t have a strong background in visual art or design and so found A Sky Longing for Memories to be illuminating and intellectually stimulating as well as beautiful to look at.

One of the key components of Shinkai’s style is his use of color. With this in mind, Vertical has taken great care to faithfully reproduce Shinkai’s artwork in A Sky Longing for Memories; the volume uses thick, glossy paper on which the colors in particular are beautifully presented. Simply put, it’s a gorgeous book of gorgeous illustrations. A Sky Longing for Memories reveals Shinkai not only as a talented artist but also as a skilled director. While he solely handled almost every aspect of Voices of a Distant Star except for the film’s music, by the time 5 Centimeters per Second was produced Shinkai was guiding and coordinating the work of an entire staff. Interestingly, most of the team members were traditionally trained artists from outside of the animation industry who had to learn digital techniques and illustration methods on the job. As can be seen from A Sky Longing for Memories, the result of their combined efforts is spectacular.

Mushishi, Volume 4

Mushishi, Volume 4Creator: Yuki Urushibara
U.S. publisher: Del Rey
ISBN: 9780345499233
Released: May 2008
Original release: 2003
Awards: Japan Media Arts Award, Kodansha Manga Award

Although the ten-volumes series Mushishi was Yuki Urushibara’s professional debut as a mangaka, it has been very well-received by both critics and fans. The manga began its serialization in 1999 and would go on to win a Japan Media Arts Award in 2003 and a Kodansha Manga Award in 2006 among other honors and recognitions. Mushishi, Volume 4 was originally published in Japan in 2003. In 2008, Del Rey Manga released the first English-language edition which is now sadly out-of-print. However, as of 2014, the volume has been made available digitally by Kodansha Comics. Mushishi was a series that I stumbled upon when it was initially being released in English. The manga quickly became and continues to be one of my favorite series; Mushishi was one of the first manga that I made a point to collect in its entirety. I love the series’ quiet, creepy atmosphere, its emphasis on life and nature, and the influence of traditional Japanese culture and folklore on the stories being told.

Mushishi, Volume 4 collects five stories. The volume opens with “Picking the Empty Cocoon,” telling the tale of a family with close connections to both mushi and mushishi. They are the caretakers of uro, a particularly useful but dangerous type of mushi. In “One-Night Bridge,” Ginko is invited to a remote village in a deep valley to investigate the case of a young woman who fell to the bottom of the gorge but somehow survived. Except that she’s never been the same since her accident. Plants growing out of season allow a brother and sister to weather harsh winters in “Spring and Falsehoods,” but the mushi that cause the phenomenon aren’t as benign as they first appear. In the fourth story, while traveling through the mountains, Ginko stumbles upon a small family living in a vast bamboo grove. They seem to be trapped there, unable to leave no matter how hard they try; they always end up circling back to their home. The volume concludes with “The Sound of Trodden Grass,” which provides a little more insight into Ginko’s past.

Mushishi, Volume 4, page 112For the most part, Mushishi tends to be fairly episodic. Except for the presence of Ginko, out of all of the stories included in the fourth volume only “The Sound of Trodden Grass” has an explicit connection to any of the other chapters in the series, and it’s only a tangential one. Although none of the stories in Mushishi, Volume 4 are directly related to one another plot-wise, there was one similarity shared between them all that particularly struck me: the prominent role played by families. Looking back, this actually isn’t at all an uncommon theme in Mushishi—families, as well as other tightly knit communities and groups, are frequently featured in the manga. However, through the illness and other problems that follow them, mushi are shown to cause great strife in those relationships. Circumstances caused by mushi’s existence can drive people apart, but in some cases they may actually draw them together. Familial ties are strong and not easily broken, but mushi’s close connection to nature and life and death (including those of humans) is sometimes in conflict with them and they are just as enduring.

The stories in Mushishi are often reminiscent of folktales and legends originating from Japan; Urushibara clearly draws some inspiration directly from that lore. For example, “In the Cage” with its children born of bamboo recalls the story of Kaguya-hime. The fourth volume of Mushishi is influenced by Japanese history, as well. “The Sound of Trodden Grass” features a group of wanderers displaced by mushi known as the Watari who are based on the Sanka people of Japan. (This is even more meaningful to me now after having read Kazuki Sakuraba’s novel Red Girls: The Legend of the Akakuchibas in which the Sanka also play a part.) Some of Mushishi‘s stories can be rather spectacular, with mushi causing phenomena verging on the paranormal, while others are more subdued. Mushi are said to be very close to the original form of life and are therefore inseparable from nature, but they remain mysterious. Mushishi is a collection of tales that delve into that terrifying unknown. Urushibara combines elements of folklore and history along with her own imagination to successfully create a series that feels familiar while still being new.

The Legend of Kamui, Volume 1

The Legend of Kamui, Volume 1Creator: Sanpei Shirato
U.S. publisher: Viz Media
ISBN: 9781569313183
Released: August 1998
Original release: 1990

Sanpei Shirato’s The Legend of Kamui had its beginnings in 1964 as one of the first series to be published in the influential alternative manga magazine Garo. In the 1980s, Sanpei would continue the manga with a second series, Kamui Gaiden. It was Kamui Gaiden that became one of the earliest manga series to be translated into English and widely published in North America. Between 1987 and 1988, Viz and Eclipse Comics released thirty-seven issues of Kamui Gaiden under the title of The Legend of Kamui, serializing edited versions of two stories: “The Island of Sugaru” and “The Sword Wind.” “The Island of Sugaru,” which was later compiled by Viz into two volumes in 1998, is probably one of the most well-known Kamui stories, and not just because of the Kamui Gaiden live-action film adaptation from 2009. The Legend of Kamui, Volume 1 collects the first half of “The Island of Sugaru,” material from a volume of Kamui Gaiden that was originally published in Japan in 1990.

Kamui is an apostate ninja during Japan’s Edo period, on the run from the members of his clan who consider him to be a traitor when he tries to leave. While traveling through Yumigahama he encounters a woman who, like him, once belonged to a clan of ninja. Sugaru has been able to avoid capture and death long enough to establish a new life with a husband and three children who love her, but she is still being hunted and must be constantly vigilant. Sugaru has managed to survive because she doesn’t trust anyone, and that includes Kamui. Although he helped to save her life when she was attacked by Iga ninja, Sugaru can’t take a chance that Kamui might be trying to kill her as well. After an intense battle in which they are both injured, they part ways. But in a strange twist of fate, Kamui is later shipwrecked on the very island where Sugaru and her family reside. Kamui lives peacefully for a time in the small, remote fishing village and Sugaru’s family becomes very fond of him, but Sugaru would rather see him dead.

The Legend of Kamui, Volume 1, page 255From reading The Legend of Kamui, Volume 1 alone, not much is known about either Sugaru or Kamui’s past lives beyond the fact that they are trying to escape them. The hunted versus the hunter, whether the prey chooses to flee or to fight, is a theme that recurs throughout the manga, mirrored in both nature and human society. Kamui and Sugaru do have the advantage of being exceptionally adept fighters. Although Sugaru does strain under the burden of keeping both herself and her family safe, she is actually one of the strongest characters in The Legend of Kamui, Volume 1, exhibiting both great determination and martial prowess. Her skills rival and in some cases surpass those held by Kamui. Tragically, and understandably, due to her circumstances Sugaru has lost her ability to trust others; it’s simply no longer an option for her. Kamui, on the other hand, has so far managed to retain that part of his humanity, even though it has put his life in danger on multiple occasions.

I really wish more of The Legend of Kamui had been released in English because the series is excellent. The characters are complex, as are their personal struggles and their searches for freedom in an era that could be unforgiving, harsh, and violent. The action sequences are exciting and dynamic. Although a few ninja tricks are employed during the life-or-death battles—secret techniques, impressive acrobatics, illusions and transformations—there is a sense of realism that pervades The Legend of Kamui. In between the dramatic conflicts are the quieter moments of everyday life in a fishing village. Initially it appears as though Kamui, like Sugaru, will be able to outrun his fate and have a chance at a peaceful, happy existence. He learns to fish and becomes friendly with the villagers who are more than happy to welcome a strong young man into their midst. The Legend of Kamui, Volume 1 offers hope that such changes are possible, but ultimately taking charge of one’s own destiny is a difficult path to follow.

Gyo: The Death-Stench Creeps

Gyo: The Death-Stench CreepsCreator: Junji Ito
U.S. publisher: Viz Media
ISBN: 9781421579153
Released: April 2015
Original run: 2002

Gyo: The Death-Stench Creeps is a short, two-volume horror manga series created by Junji Ito. Originally published in Japan in 2002, Gyo has had several English-language releases by Viz Media. It was first translated between 2003 and 2004, a slightly updated second edition was released between 2007 and 2008, and most recently, published in 2015, was the deluxe hardcover omnibus. In addition to Gyo, the omnibus also collects two of Ito’s short horror manga: “The Sad Tale of the Principal Post” and “The Enigma of Amigara Fault.” The deluxe edition of Gyo is very similar in design to the recent omnibus of Ito’s manga Uzumaki; the two volumes look great on the shelf together. Uzumaki was actually my introduction to Ito’s work, and I consider it to be one of the best horror manga that I’ve read. Despite Gyo having been released in English three times, and despite the fact that I’ve been meaning to read more of Ito’s manga, the series’ deluxe omnibus is actually the first that I’ve read since Uzumaki.

While vacationing in Okinawa, Tadashi and his girlfriend Kaori witness the harbinger of what will eventually become a plague overrunning the entirety of Japan—a small, rotting fish walking on land with what appear to be mechanical legs. Accompanying it is an overwhelming and nauseating stench. Soon, countless fish and other sea creatures begin streaming out of the ocean. The only things that they have in common are the bizarre appendages and the sickening smell. Kaori and Tadashi cut their vacation short and return to Tokyo, but Kaori in particular is traumatized by the events in Okinawa and soon the creatures begin to be found in the city as well. No one knows where the walking fish originated or how they evolved; of much greater concern is the death and disease caused by their presence on land. And things are only getting worse with the passage of time.

Gyo: The Death-Stench Creeps, page 66The back cover of the omnibus describes Gyo as Ito’s “creepiest masterpiece of horror manga ever.” Admittedly, some of the artwork in Gyo is fantastically creepy, not to mention gruesome and grotesque. Ito is an extremely skilled illustrator, creating images that are horrifying and nightmare-inducing. And as a whole, Gyo can be exceptionally gross. However, the manga’s story ends up being so utterly ridiculous that I would be hard pressed to call it a masterpiece, especially when compared to his earlier work Uzumaki. Whereas Uzumaki is surreal and bizarre, Gyo is so absurd as to be ludicrous, and only increasingly so as the manga progresses. I simply can’t take Gyo seriously; I can only read the series as a comedy, whether or not it is actually intended as such. The manga is perhaps closer to being a cult classic, which I suppose might make it a masterpiece of a different sort, but that’s something that could be argued either way. If nothing else, though, Gyo is a brilliantly outrageous spectacle.

Gyo is certainly not a manga that will appeal to every reader, even those who are already fans of horror manga. Though disconcerting and disgusting, especially the illustrations, the plot of Gyo is too silly to be truly terrifying. Taken alone, the art is superb, but the ridiculous nature of the story creates a weird disconnect. However, I can’t deny that I was entertained by the progressively over-the-top, illogical, and random developments in the manga: sentient gas, a circus out of the middle of nowhere, characters who are oddly oblivious or overly accepting of what is going on around them, and so on. (Though, it is rather sweet how Tadashi sticks beside Kaori through to the very end.) Assuming that one can find it palatable to begin with, Gyo is a very strange manga that is difficult to look away from as Ito presses further and further into territory that is beyond believing. I kept turning the pages to see just how far he would be able to take things. Gyo may very well be one of those manga that’s so good simply because it’s so bad; whether that’s deliberate or not, I’m not sure.