Blade of the Immortal, Volume 29: Beyond Good and Evil

Blade of the Immortal, Volume 29Creator: Hiroaki Samura
U.S. publisher: Dark Horse
ISBN: 9781616553371
Released: May 2014
Original release: 2011
Awards: Eisner Award, Japan Media Arts Award

Beyond Good and Evil is the twenty-ninth volume in the English-language release of Hiroaki Samura’s award-winning manga Blade of the Immortal. Published by Dark Horse in 2014, Beyond Good and Evil is equivalent to the twenty-eighth volume of the Japanese edition of Blade of the Immortal released in 2011. Blade of the Immortal is a long-running series. The collected volumes of the manga first began to be released in Japan in 1994 while the first collection in English was published in 1997. Personally, I discovered Blade of the Immortal in 2007 and have been reading it ever since. The series is now in its final volumes and is drawing closer and closer to its conclusion. Since I’m fond of Blade of the Immortal, I’m both excited and saddened to see it end. Beyond Good and Evil is the beginning of the series’ last battle as all of the surviving characters are brought together to face one another and to confront their destinies.

The members of the Ittō-ryū who were escaping Edō by way of the Mito road have been annihilated. They put up a magnificent fight against Habaki Kagimura’s Rokki-dan and there were casualties on both sides, but in the end it was the Ittō-ryū that was brought closest to its demise. A very small group of the Ittō-ryū’s most elite warriors, including its leader Anotsu Kagehisa, still remain and are on the run. They stayed behind in Edō long enough to wreak havoc at the city’s castle before fleeing, hoping to reunite with the rest of the Ittō-ryū at the port of Hitachi before sailing for Satsuma. But with their companions dead, a few unexpected allies, and no small number of enemies, Anotsu’s carefully laid plans will have to change. As for Habaki, who has very little left to lose, he is willing to do anything that it takes and to commit any atrocity necessary in order to ensure that Anotsu and the remaining Ittō-ryū members, as well as anyone who might lend them their aid, are completely wiped out.

One of the things that has always impressed me about Blade of the Immortal is its complex, morally grey characters. The protagonists and antagonists of the series are constantly shifting, making it difficult to strictly categorize them as being good or bad guys; they are simply extremely flawed people. The confrontation between Habaki and Anotsu and the rest of the survivors has been building over the last few volumes. They all finally meet again, likely for the last time, in Beyond Good and Evil. It’s an aptly named volume. None of the characters are entirely in the right and they are all guilty of countless deaths. There is no turning back for them and they must see their chosen paths through to the end, even knowing that there is a strong possibility that they will fail or have failed already. Anotsu, Habaki, and the others may or may not survive, but even if they do, survival does not necessarily mean victory.

With the final battle of Blade of the Immortal approaching, one might expect it to be a heroic showdown of epic proportions, except for the fact that there aren’t really any heroes in the manga. Instead, the atmosphere surrounding the characters and their confrontation is one of inevitability and futility. There will be a battle and because those who have managed to survive for this long are the most skilled fighters it will be intense. However, very little will be accomplished by the skirmish except for perhaps mutual destruction. The Ittō-ryū barely exists anymore and it is very unlikely that Anotsu’s hopes and dreams of restoring the way of the sword to Japan will come to fruition. For Habaki, destroying the Ittō-ryū won’t allow him to regain his lost honor or to erase his heinous deeds. At one point both men were fighting to change Japan and to right the wrongs that they saw in their society, but their ideals and ambitions may come to nothing in the end.

Vinland Saga, Omnibus 3

Vinland Saga, Omnibus 3Creator: Makoto Yukimura
U.S. publisher: Kodansha
ISBN: 9781612624228
Released: April 2014
Original release: 2007-2008
Awards: Japan Media Arts Award, Kodansha Manga Award

Vinland Saga, an award-winning manga series by Makoto Yukimura, is a title that I’ve been wishing for a release in English for years. Thanks to Kodansha Comics, it’s finally available, and in a deluxe hardcover edition no less. I couldn’t be happier. If I loved the first omnibus, I loved the second omnibus even more. Vinland Saga has easily become one of my favorite manga series currently being released in English. The third Vinland Saga omnibus, published by Kodansha in 2014, collects the fifth and sixth volumes of the original Japanese edition, released in 2007 and 2008 respectively. Vinland Saga, Omnibus 3 also includes a brief section of questions answered by Yukimura about the series which is exclusive to the English release. Vinland Saga is Kodansha’s first foray into deluxe manga releases and features color pages as well as a slightly larger trim size than most of its other manga which allows Yukimura’s artwork to present itself as strongly as his storytelling skills. Vinland Saga is an excellent series and has won both a Japan Media Arts Award as well as a Kodansha Manga Award.

The Danish invasion of England is steadily progressing. The English forces are preparing to surrender, which doesn’t sit well at all with Thorkell the Tall. A Viking mercenary fighting on the side of the English with an insatiable thirst for battle, he would much rather see the war continue indefinitely. One way he can encourage the conflict to continue is by taking Canute, the son of Denmark’s King Sweyn and second in line to the throne, captive. Canute is currently being escorted by Askeladd and his band of mercenaries. They initially escaped Thorkell’s pursuit by fleeing to Wales. Askeladd planned to rejoin with the main Danish force, but to do so required traveling through English-controlled territory. To make their situation even worse, winter and a heavy snowstorm forced them to halt their march in a small English village. Their presence behind enemy lines is discovered far sooner than they had wished or expected. Askeladd and his men are once again faced with confronting Thorkell and his mercenaries in bloody battle.

The struggle for the control of Canute and his fate is pivotal to the story of Vinland Saga. It also provides a phenomenal opportunity for battle sequences and they are brutal. Yukimura doesn’t hold back or spare any details, depicting broken bones, severed limbs, crushed skulls, blood and gore as needed or required. Askeladd’s plans are falling apart around him and his men are beginning to lose confidence in their leader. Already in disarray, they are in an extremely bad position when Thorkell and his band catch up with them. The battle as a whole is intense, but then comes the fight between Thorkell and Thorfinn. Their confrontation in the second omnibus was impressive to begin with, but their duel in the third is even more so. Thorfinn is skilled, quick, small, and volatile while Thorkell is a literal giant of a man who primarily relies on his strength. Their fight is incredible to watch unfold. Thorfinn holds his own against Thorkell surprisingly well, but Thorkell’s physical feats are astounding.

The battles and duels in Vinland Saga are well-executed and thrilling, but just as important to the series is the development of the story and of the characters. Particularly astonishing in Vinland Saga, Omnibus 3 is the remarkable growth of Canute. Up until this point he has seemed sheltered and coddled; he abhors the senseless violence around him which makes the others view him as weak. However, Canute is all too aware of his unfortunate situation. Askeladd and Thorkell are surprised to discover that Canute carries very little value as a hostage, nor will his survival necessarily be appreciated by the king. Ultimately, it is up to Canute himself to take control of his own destiny. His true strength is revealed and it is utterly magnificent. This marks a turning point not only for Canute but for the entirety of Vinland Saga. Yukimura mixes historical fiction with meticulously researched historical fact and the results are extraordinarily engaging. Vinland Saga is the epic that I’ve been waiting for and I can’t wait to read more.

Real, Volume 5

Real, Volume 5Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519937
Released: July 2009
Original release: 2005
Awards: Japan Media Arts Award

When I first started reading Takehiko Inoue’s prize-winning manga series Real, I didn’t expect to appreciate it as much as I do. Real has actually become one of my favorite series. I wasn’t particularly interested in wheelchair basketball, one of the main subjects of Real, although that has since changed. Instead, I was initially drawn to the manga because it was created by Inoue, whose artwork I greatly admire. I also am very impressed by his storytelling skills, especially in Real, but also in his other manga available in English, Slam Dunk and Vagabond. As much as I enjoy those two series, in the end it’s Real that I find to be the most compelling. It is a very powerful work. I’ve said it many times before, but it is still true—I honestly believe Real to be one of the best comics that is currently being released in English. The fifth volume of Real was originally collected in Japan in 2005 while the English-language edition, released under Viz Media’s Signature imprint, was published in 2009.

Ever since his motorcycle accident, Nomiya’s life has been falling apart. Although he has tried to earn his drivers’ license, it has taken him quite some time since he is terrified to be on the road. Nomiya is even more terrified of facing Natsumi, the young woman who was in the accident with him. While Nomiya was barely injured, Natsumi has lost the ability to walk and must now use a wheelchair. Nomiya blames himself for the accident and Natsumi’s current condition. The guilt has nearly brought his life to a standstill. He wants to do all that he can to move forward, but this means confronting his fears and confronting Natsumi. Unsurprisingly, she’s not particularly interested in seeing Nomiya, either—she blames him for the accident, too. Her rehabilitation is going well, but Natsumi’s life has been changed forever. Takahashi’s rehabilitation has actually taken a turn for the better, too, after a visit from Nomiya that ends rather badly. It’s been about six months since Takahashi’s own accident which cost him the use of his legs, but he has recently shown enough improvement that he will soon be able to leave the hospital.

Whereas the previous volumes of Real thoroughly introduced the lead characters—Nomiya, Togawa, and Takahashi— and explored their personal, internal struggles, the fifth volume addresses some of the more practical problems and challenges experienced by those who are disabled in an world and environment designed for the able-bodied. This can particularly be seen when Takahashi is considering returning to Nishi High to finish school. Not only is he not yet in a position where he can take of himself, the school itself isn’t at all accessible to someone in a wheelchair and the needed accommodations are prohibitively expensive. These external issues and concerns are inexorably tied to how Takahashi and the others view themselves and and see themselves as people of worth. Takahashi in particular is obsessed with ranking people and assigning them value. He used to consider himself one of the elite, but now his self-worth has been severely compromised. It’s understandable that this is something that he continues to struggle with, especially as he no longer feels that there is a place for him.

Takahashi isn’t the only one suffering from a crisis of self-worth in the series. A major theme in Real deals with what it means to be a good person and a decent human being. Takahashi’s attitude and efforts to be the best in whatever he does comes across as extremely arrogant, but people are beginning to see through his facade of perfection. Nomiya has made, and continues to make, plenty of mistakes in his life, but his honest desire to improve himself and the care and acceptance that he offers others show that he is a much better person than he recognizes. This search for self-worth isn’t limited only to the series’ leads, either. All of their friends and family members are struggling with it as well. In a particularly heart-wrenching development, Togawa’s close friend Yama, who has always been vibrant and maintained an admirably positive outlook, is frightened of who is becoming now that his disease is overtaking his body and mind. Inoue’s characterizations in Real are fantastic. The series is compelling because it is so easy for anyone to identify with the personal struggles being portrayed in the manga even if the characters’ particular situations are unique.

Real, Volume 4

Real, Volume 4Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519920
Released: April 2009
Original release: 2004
Awards: Japan Media Arts Award

I am a huge fan of Takehiko Inoue’s illustrations and manga. Everything that I have read by him has impressed me; his artistic skills and storytelling, as well as his complex characterizations, are fantastic. When I first began reading Inoue’s manga I fully expected to enjoy his series Vagabond the most. Vagabond is marvelous and I love it, but it was Inoue’s wheelchair basketball series Real that became my favorite. Real also happens to be the first manga by Inoue that I read. Since I don’t follow sports of any sort very closely, I was somewhat taken by surprise by how much I enjoyed Real. But the series is about so much more than basketball. Inoue adeptly portrays hard-hitting challenges and life-changing events in Real; basketball is just one part of the whole. The fourth volume of Real was published in Japan in 2004 while the English-language edition was released under Viz Media’s Signature imprint in 2009. Inoue received a Japan Media Arts Award Excellence Prize for Real in 2001, the same year the manga began serialisation.

After a violent falling-out with the captain of his wheelchair basketball team, Togawa has only recently returned to the game. There is still a fair amount of tension between the members of the Tigers, but with the Sunflower tournament coming up the team has started to pull together in a way that it hasn’t been able to in a long time. Togawa’s hard work and enthusiasm for basketball have served as an inspiration for some of his teammates. Unfortunately, some of the other players aren’t as appreciative of his attitude and the grueling practices that he leads. It is very likely that the Tigers forward momentum is only temporary and that the team will soon fall apart again. For Togawa, playing basketball and playing for the Tigers means everything to him. Having his right leg amputated as a middle school student because of bone cancer brought his dream of becoming a sprinter to an abrupt end. Togawa struggled immensely with this loss and it wasn’t until he discovered wheelchair basketball that he was able to find himself and his passion as an athlete again.

Just as the third volume of Real largely focused on the beginning of Takahashi’s rehabilitation, the fourth volume in the series delves more deeply into Togawa’s past, looking closely at the state of his life immediately following the amputation of his leg. It shows how the young track star, after having his ambitions crushed, came to play wheelchair basketball. The loss of his leg was devastating for Togawa. He became withdrawn, cutting himself off from his classmates and his friends, and his father unintentionally reinforced this isolation. Along with his leg, Togawa lost his sense of purpose, drive, and direction in his life. Even greater is the tremendous loneliness that he experiences. Togawa doesn’t want pity from others, he wants understanding. At the same time he is shunning contact and pushing people away, he is desperate to ease the loneliness that he feels. Togawa is extremely fortunate to meet a man by the name of Tora who helps drag Togawa back out of the shell he created for himself, serving as a much-needed role model—something that Takahashi has yet to find.

Despite all of the sweat and tears in Real, Volume 4, it tends to be slightly more ruminative and quiet than the volumes that precede it. One of the major themes that Inoue explores in the series—the meaning and purpose of a person’s life—becomes particularly prominent in the fourth volume. Both Togawa and Takahashi are faced with enormous challenges and changes in their lives which require them to completely reevaluate who they are as people. They are both struggling to rediscover and redefine their identities. Having lost something incredibly important to them, they anguish over the reasons why and what could have been done to prevent it. Ultimately, these are questions that don’t have an easy answer or solution. Over the course of the series, Takahashi frequently lashes out at those around him. In contrast, as seen in Real, Volume 4, Togawa tends to internalize his anger and despair. The similarities and differences in their situations and personalities are striking and an extraordinary effective part of the series. Real is a powerful and emotionally engaging work.

Real, Volume 3

Real, Volume 3Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519913
Released: January 2009
Original release: 2003
Awards: Japan Media Arts Award

Takehiko Inoue is probably best known for his basketball manga series Slam Dunk. Now, I enjoy Slam Dunk quite a bit. However, it’s another basketball manga by Inoue that is my personal favorite—Real, which specifically features wheelchair basketball. Although Real and Slam Dunk both share some similar themes, Inoue’s approach in Real tends to be much more serious and realistic, which make sense as the series is intended for a more mature audience. Real began serialization in the manga magazine Weekly Young Jump in 2001. Later that year, Inoue would win a Japan Media Arts Award Excellence Prize for the manga. The third volume of Real was released in Japan in 2003. Viz Media published Real under its Signature imprint, releasing the English-language edition of Real, Volume 3 in 2009. Real is a fantastic series that starts strongly and only continues to get stronger with each volume.

Things always came easily for Takahashi and he naturally excelled at both school and sports. But now he is faced with one of the most daunting challenges of his life. The question is whether or not he will be able to meet that challenge. After being hit by a truck, Takahashi has lost all feeling in his legs along with his ability to walk. He is in complete denial about his condition and is convinced that with only a little effort he’ll be back to playing basketball in no time. Takahashi is in for quite a shock when he begins his physical rehabilitation and he doesnt’ take it well. Recovery, both mental and physical, will be a long and excruciating process and in the end Takahashi will never have the mobility he once enjoyed. Coming to terms with that fact and facing reality are the first steps that Takahashi needs to take in order to move on with his life, but they may be some of the most difficult ones to accomplish.

Although Takahashi is largely the focus of the third volume of Real, he is not the only one who is facing a significant crossroads in his life. Moving forward after a traumatic experience is one of the themes addressed in Real, Volume 3. Nomiya still feels incredibly guilty over the accident that he was in which caused Natsumi to lose the use of her legs. She, like Takahashi, has begun her rehabilitation. It’s a painful and exhausting process for the body, the mind, and the spirit. Seeing this, Nomiya desperately wants to change the direction his life is heading and to become a better person. This, too, is not an easy process. At this point in the series, Togawa serves as proof that these sorts of challenges can be overcome. Things certainly aren’t perfect for him and he still harbors intense anger and frustration, but even with a missing leg he leads a full life. However, it took hard work and effort to get to where he is now. Whether or not Takahashi will be able to do the same remains to be seen.

One of the things that impresses me about Real and Inoue’s work in general is his ability to create incredibly flawed characters who are still sympathetic. Takahashi in particular can be extremely harsh and unlikeable, but I still care about him and his situation. His tormented feelings over no longer being able to walk and how he believes that makes him a lesser person are counterproductive. But he is not the only person who shares them; others struggle with those types of feelings as well. Tamura, the captain of Togawa’s basketball team, has repeatedly expressed similar sentiments which either deflates the other players or pisses them off. (Togawa is particularly sensitive to this issue and has hauled off and punched Tamura at least once because of it.) Inoue’s adept handling of these concerns, while specific to the context of Real and its characters, is also more universally applicable. Almost everyone, no matter who they are, has experienced feelings of inadequacy and disappointment at some point in their lives. Real simply shows what can happen when that reality is faced head on.