All You Need Is Kill

All You Need Is KillAuthor: Ryosuke Takeuchi
Illustrator: Takeshi Obata
Original story: Hiroshi Sakurazaka

U.S. publisher: Viz Media
ISBN: 9781421576015
Released: November 2014
Original release: 2014

It’s been a few years since I’ve read Hiroshi Sakurazaka’s novel All You Need Is Kill but I distinctly remember enjoying it, perhaps even more than I initially thought that I would. And so, I was very excited to learn that Takeshi Obata would be working on the manga adaptation not only because I like the original All You Need Is Kill but because I also enjoy Obata’s illustrations. (Hikaru no Go, which he worked on, actually happens to be one of my favorite manga series.) I was even more excited when Viz Media licensed the All You Need Is Kill manga for an English-language release. In Japan, the series was published in 2014 in two volumes. Viz’s digital release was also two volumes, but its 2014 print edition was released as a single-volume omnibus under the Shonen Jump Advanced imprint complete with color pages and a larger trim size. While Obata provided the artwork for the manga adaptation of All You Need Is Kill, it was Ryosuke Takeuchi who outlined the script and storyboards.

Humankind has been at war with the Mimics for years, but it seems like it may be a losing battle. The Mimics, alien creatures that continue to evolve with each confrontation, have begun to close in on Japan, the only country remaining that has the ability to produce the high-tech battle jackets used in the war. If Japan is lost, the rest of the world will soon follow. Keiji Kiriya is a young jacket jockey about to face his first battle. He, like so many others, is killed in action, except that he then revives in his bunk, thirty hours before his death. At first Keji thinks he’s dreaming, but then it happens again. And then again. Time after time, Keiji lives and dies fighting against the Mimics. Doing all that he can to survive just a little bit longer each round, Keiji focuses part of his attention on Rita Vrataski, considered to be the best jacket solider in the world. Following her example, Keiji might actually have a chance to escape the time loop alive.

Because I haven’t recently read Sakurazaka’s original All You Need Is Kill it is difficult for me to make a detailed comparison between it and the manga adaptation. Generally though, I feel that the novel is the stronger work of the two, but the manga has quite a bit going for it as well. Most of the resigned humor and social commentary found in the novel and even Keiji’s internal development have been downplayed in the manga in favor of the story’s external spectacle, action, and battles. As manga is a visual medium it makes sense to have this slight change of focus, but as a result All You Need Is Kill does lose some of its emotional impact. As for the artwork itself, Obata does an excellent job conveying the drama of the plot. The jackets and heavy action sequences look great, too. The Mimics’ design does leave something to be desired though—they aren’t as terrifying as they should be—and some readers may find the occasional fanservice more distracting than anything else.

Although it may not have the same substantive weight of the original, All You Need Is Kill makes for an entertaining and exciting, action-packed manga that reads quickly. Though not without flaws, it succeeds well as an adaptation and as its own work. Particularly effective is how Obata emphasizes the time loop by utilizing very similar panels but with slightly different page layouts with each rewind, keeping the manga from becoming too repetitive. The way Obata draws Keiji changes as well. The young soldier becomes stronger and harder with each loop, but also more haunted and battle-weary. An explanation for the time abnormality is eventually given that at least makes sense superficially and sets up a nice plot twist, but it starts to fall apart if given too much critical thought. Still, the All You Need Is Kill is a great read for anyone interested in military science fiction and action. For the most part I was pleased with the adaptation; I’d still recommend that readers give the original novel a try, too, though.

My Week in Manga: February 24-March 2, 2014

My News and Reviews

Last week ended up being surprisingly busy here at Experiments in Manga. The most recent manga giveaway was posted, and there’s still some time left to enter for a chance to win a copy of the new edition of Shohei Manabe’s Smuggler. All you have to do is tell about your favorite assassin in manga. Last week I also posted my review of Hinoki Kino’s manga No. 6, Volume 5. I already knew going into the series that I liked the characters and story, having seen the No. 6 anime, but each volume of the manga is progressively stronger than the last. Over the weekend, I posted February’s Bookshelf Overload for those of you who are interested in that sort of thing. Also over the weekend, I reviewed Real, Volume 1 by Takehiko Inoue. I honestly believe Real to be one of the best manga currently being released in English. The review is part of what I’m calling “Manga March Madness.” Each weekend in March I will be posting a review for another volume of Real. At least that’s the plan. We’ll see if I can pull it off or not.

On to other interesting thing online! The Guys with Pencils podcast posted the second part of their interview with TCAF-founder Chris Butcher. Organization Anti-Social Geniuses has some Advice on Manga Lettering, From Manga Letterers. Khursten Santos wrote about The Silence on Josei Manga on Otaku Champloo, and had some feedback and followup to the post show up on Tumblr. Finally, the Comics Book Legal Defense Fund has an interesting article about the impact government regulations can have on creative freedom—History Repeats Itself: How Korean Manwha Met the Same Fate as American Comics

Quick Takes

Attack on Titan: Before the Fall, Volume 1Attack on Titan: Before the Fall, Volume 1 written by Ryo Suzukaze and illustrated by Satoshi Shiki. Set some seventy years before the main events of Hajime Isayama’s original Attack on Titan manga, Before the Fall is based on a series of light novels by Ryo Suzukaze (which Vertical will begin releasing later this year). Despite having a different author than the original manga, Before the Fall fits right in with Isayama’s worldbuilding and the tone set by Attack on Titan—there is still plenty of fear and darkness. The most striking difference, which didn’t come at all as a surprise, is that the artwork in Before the Fall is much stronger overall. The story follows Kuklo, a young man who, due to the unusual circumstances of his birth, is feared, abused, and reviled by those around him. It’s not pretty. People who have read the original Attack on Titan will have a slightly better understanding of the world than those who haven’t, but so far Before the Fall seems to stand quite well on its own. Before the Fall has a lot of potential; I look forward to seeing how it develops.

I Give to YouI Give to You by Ebishi Maki. As far as I can tell, I Give to You is Maki’s first and currently only boys’ love manga. It’s not a typical boys’ love story, either. The focus is very much on the characters themselves and their personal struggles and less on romance. The manga addresses what it means to be normal and lead a normal life, which isn’t an option for either of the leads. Ryoichi is being pursued by debt collectors after his ex-boyfriend defaults on a loan they co-signed together. He takes shelter from a storm in a teahouse run by Ren, another young man with a past he’d like to put behind him. The two are very different—despite his financial worries, Ryoichi tends to be fairly warm and happy-go-lucky while Ren is cooler and much more reserved. In the beginning, it’s Ryoichi who needs help and acceptance from Ren, but by the end of I Give to You their roles have almost completely reversed. The evolution of their relationship happens so slowly and naturally over the course of the manga that I was quite impressed with how it was handled. I would definitely be interested in reading more of Maki’s manga.

Knights of Sidonia, Volume 6Knights of Sidonia, Volumes 6-7 by Tsutomu Nihei. For most of Knights of Sidonia, it has been the Gauna who have been adapting and evolving by adopting human strategies, techniques, and even form. In these volumes, it’s the humans who have begun to apply the abilities and characteristics of the Gauna to their own technologies, creating terrifying and powerful human-Guana hybrids in the process. Understandably, not everyone is comfortable with these developments, but humanity is running out of options if it wants to survive. Knights of Sidonia has this odd mix of comedy and creepiness that somehow works. Although by this point in the series he has largely been accepted by the rest of the population of Sidonia and even has a few romantic interests, Nagate continues to be incredibly awkward socially. Because of this he still has a tendency to unintentionally create quite a commotion, often with humorous results. At the same time, Knights of Sidonia is also a horror manga. The Gauna, and now the hybrids as well, have very disconcerting designs that can be both grotesque and beautiful.

Ral Ω Grad, Volume 1Ral Ω Grad, Volumes 1-4 written by Tsuneo Takano and illustrated by Takeshi Obata. The primary reason I decided to read Ral Ω Grad was because I’m a fan of Obata’s artwork. Ral Ω Grad is a loose adaptation of the 2006 video game Blue Dragon. The manga definitely has a fantasy RPG feel to it—a young hero with special abilities fights against the destruction of the world by gathering together a party of other gifted individuals around him—but familiarity with Blue Dragon isn’t at all necessary to understand what’s going on. Generally, Ral Ω Grad manages to be vaguely entertaining even though it’s breaking no new ground. I found that I enjoyed the series more when I approached it as a parody rather taking it too seriously. (I’m pretty sure it wasn’t intended to be a parody, though…) Ral’s motivation for saving the world? Because he loves women. And boobs. Consequently, there’s fanservice and groping aplenty, but Ral spends quite a bit of his time running around mostly naked, too. In the end, the series’ highlight really is Obata’s artwork, which is consistently excellent. The story, sadly, is less engaging.

Death Note, Volume 11: Kindred Spirit

Author: Tsugumi Ohba
Illustrator: Takeshi Obata

U.S. publisher: Viz Media
ISBN: 9781421511788
Released: May 2007
Original release: 2006

Kindred Spirit is the eleventh and penultimate volume in the immensely popular and successful manga series Death Note, written by Tsugumi Ohba and illustrated by Takeshi Obata. Death Note has developed into quite a franchise with multiple anime adaptations, games, live-action films, novels, and merchandising in addition to the original manga series. Kindred Spirit was first released in Japan in 2006. The English-language edition from Viz Media was initially published a year later in 2007, but it is also included in the sixth and final omnibus edition of the series, released in 2011. For the most part I have been enjoying the Death Note manga (I haven’t pursued the series in any of its other incarnations), so it was about time I got around to reading Kindred Spirit.

As Light comes closer to bringing the world under his control as the god-like Kira, Near draws closer to exposing Light and his schemes. Near is already convinced that Light is Kira and that he is also posing as L, who is leading the Japanese task force responsible for investigating Kira. All Near now needs is some actual proof that ties Light, Kira, and L together. Light is well aware of Near’s efforts to capture him and that he must be more careful than ever executing his plans. Because of Near’s inquiries, several members of the task force are once again beginning to suspect Light and his motives. Because of this Light is currently unable to directly act as Kira, but he is still a skillful manipulator; there are others he can maneuver into carry out his will. Even so, there will always be some things that are outside of his control.

While some of the previous volumes of Death Note had a nice balance between action and the more cerebral aspects of the series, Kindred Spirit is almost all plotting, planning, and analysis on the characters’ parts. As a result, Kindred Spirit is very text heavy. The internal dialogues overwhelm what little external action is going on. Obata seems to be running out of ways to make the tremendous amounts of thinking that occurs in Death Note visually interesting. The most engaging and dynamic sequence in Kindred Spirits is an all too brief eight pages that has absolutely no narration or dialogue at all. Frankly, it was a welcome break. Despite the fact that the series is quickly approaching its conclusion, the preponderance of text makes it feel sluggish and not much actually happens in this volume. Still, there is some important setup for Death Note‘s finale.

Both Near and Light put complicated plans into motion in Kindred Spirit, each trying to out-think and out-maneuver the other. What was once a battle between right and wrong, and to some extent good and evil, has now simply become a battle of wits and even more so a battle of pride. Unfortunately, I found those particular battles to be much less compelling. Light seems to have lost sight of his original intent and purpose of making the world a better place, granted in ethically complicated and questionable ways. His conflict with Near in Kindred Spirit has become a game rather than a moral calling. I personally found that to be a disappointing development, but it does go to show how out of touch with reality Light has become that he can be distracted like this. I am very curious to see how things will play out in the final volume of Death Note, Finis.

Hikaru no Go, Volume 1: Descent of the Go Master

Author: Yumi Hotta
Illustrator: Takeshi Obata

U.S. publisher: Viz Media
ISBN: 9781591162223
Released: May 2004
Original release: 1998
Awards: Shogakukan Manga Award, Tezuka Osamu Cultural Prize

Hikaru no Go, written by Yumi Hotta and illustrated by Takeshi Obata (who is also the artist for the very popular manga series Death Note), is one of the first manga series that I made a point to collect in its entirety. I had first borrowed Hikaru no Go from my local library, but less than half of the series was available there. But I was so impressed by what I had read, I went and bought myself a complete set of Hikaru no Go, all twenty-three volumes. I was pleased when Hikaru no Go was selected for the December 2012 Manga Moveable Feast because it is a series that I’m quite fond of. I’m not the only one, either. Hikaru no Go received a Shogakukan Manga Award in 2000 and was later awarded an Osamu Tezuka Cultural Prize in 2003. Hikaru no Go, Volume 1: Descent of the Go Master was originally released in Japan in 1998. Viz Media first serialized the manga in issues thirteen through sixteen of Shonen Jump before publishing the collected volume in 2004.

While scavenging through his grandfather’s attic, Hikaru Shindo comes across an old go board which he hopes he can sell for some extra cash. Instead, he finds that he must share his consciousness with the ghost attached to the board, Fujiwara-no-Sai, a go master from the Heian period. Although Sai died long ago, his spirit lingers on due to his great love for the game. Even in death he strives to play the Divine Move. But for some reason, he’s stuck with Hikaru, a sixth-grader with absolutely no interest in go. But Hikaru isn’t a bad kid. With the right kind of encouragement—namely Sai agreeing to help him out with his history classwork—Hikaru is happy to allow Sai the opportunity to observe and even play a few games of go. And Hikaru can’t help but be impressed by the intensity of the players he sees, some who are even younger than he is. A spark has been lit in Hikaru. He started paying attention to go for Sai’s sake, but now a small part of him wants to play for his own.

Hikaru no Go has a great, engaging story, but it’s Obata’s artwork that really brings everything together. At it’s very core, Hikaru no Go is a manga about a boardgame. Now, I personally love games, but I still wouldn’t necessarily think that they would make a compelling subject for a manga series. Hikaru no Go shows that they can. Obata’s artwork captures the excitement and drama surrounding go and its players with effective and cinematic panels and page layouts. The character designs are memorable and distinctive without resorting to caricature; even the individuals in groups and crowds each have their own look. Obata also adds some nice touches to Hikaru’s design, often incorporating the number five (pronounced “go” in Japanese) into his clothing choices. And I love Sai’s design, too. He can go from elegant to adorable at a moments notice.

One of the greatest things about Hikaru no Go is that it requires absolutely not prior knowledge of go to enjoy the series. To be completely honest, almost everything I do know about go I initially learned from reading Hikaru no Go. The series even inspired me to give the game a try. Hikaru himself is a complete beginner at the start of the manga. But Hikaru no Go also reveals the “tenacious perseverance and hard work” that is required of players who are serious and passionate about go. The series is even supervised by Yukari Umezawa, a professional go player holding the rank of go-dan at the time of the publication of Descent of the Go Master. As Hikaru learns more about the game, so do the readers, but the technicalities and rules of go never overshadow the story and characters of Hikaru no Go. The series really is a lot of fun; even having read it before I still enjoy it immensely.

Manga Giveaway: Read or Dream Giveaway Winner

And the winner of the Read or Dream Giveaway is…Dawn H!

As the winner, Dawn will be receiving the first volume of Hideyuki Kurata and Ran Ayanaga’s manga R.O.D: Read or Dream. I had previously read the related series, R.O.D: Read or Die, and was rather surprised when Read or Dream ended up being entirely different in tone. And so for this giveaway, I asked entrants to tell me about manga that surprised them or that wasn’t quite what they were expecting. Normally, I would simply suggest reading the giveaway comments, but since there were only five submissions this month, I’ve decided to simply share them here:

X by CLAMP (submitted by Dawn H):

I think one of the first manga series to really surprise me was x/1999. Back in the 90s, my first exposure to CLAMP was their series Magic Knight Rayearth, which was rather Sailor Moon-ish (though it did have giant robots & a twist ending). So when I saw that Animerica was running a comic in it by the same artists, I assumed (stupidly) that it would be similar to Rayearth (since I hadn’t seen or read Tokyo Babylon yet…this was pre-“everyone had the internet” days, so I didn’t know about it yet). Well…you can probably imagine my surprise when I first read it, heh. NOTHING like Rayearth, unless you count the art style. But I ended up liking it, anyway.

I recently started reading X myself. Even though I had been warned, I was still surprised by how graphically violent the series is.

Emma by Kaoru Mori (submitted by teaNrice):

When I first saw my Library’s copy of the first volume of Emma: A Victorian Romance I had a quick look at the blurb on the back and put it back down unimpressed by what I thought sounded like an immensely cliche plot. It wasn’t until years later that I would realize my mistake. Emma is surprising because it shows that even a seemingly cliche plot like a romance between the upper and lower classes can still shine when the execution is so superb.

Emma is another series that I’ve only started reading recently. The manga is tragically out of print in English, but my library fortunately has the entire series, too. And yes, it is very good.

Kokou no Hito written by Yoshiro Nabeda and Jiro Nitta, illustrated by Shinichi Sakamoto (submitted by Vito):

Kokou no Hito, it’s licensed in Italy under the name Climber and in France as Ascension, great stuff. The beginning is very misleading, young introverted protagonist transfers to a new school, classmates bullies by way of which he also introduces him to climbing and it all leads to a competition, by now it’s sort of leading you to believe it’s going to be a shounen sports competition manga, complete with a mystery progeny showing up. That quickly changes, the rest of the story explores the character, his growth, follows his various mountain expeditions etc. I do recommend reading it and the art is really really good.

I didn’t previously know about Kokou no Hito, but now I really want to read it! It sounds like a series I would really enjoy.

Death Note written by Tsugumi Ohba, illustrated by Takeshi Obata (submitted by KenshinGirl)

I completely overlooked Death Note when they ran a preview for it in Shonen Jump because the art didn’t appeal to me. I decided to go back and read it a while later when I had no other manga to read, and I was instantly hooked. After that, I couldn’t wait for the next volume and ended up recommending it to everyone I knew. My older brother had no interest in manga, but once I got him to read it, he couldn’t put it down either.

You know, I really need to finish the last couple of reviews for Death Note. Coincidentally, this is a series I managed to get my brother, who isn’t a big manga reader, interested in, too.

A Bride’s Story by Kaoru Mori (submitted by Literate.Ninja)

I’d say the most recent surprise I got from a manga was reading A Bride’s Story. I got it from my library after hearing about it online, and I honestly wasn’t sure what to expect, since I am somewhat familiar with the culture and time period the book is set in. However, when it turned out to be a warm, touching story of a family coming together to embrace a new member, I was completely charmed, and have since recommended it to all my friends and co-workers.

Another Kaoru Mori manga! A Bride’s Story was actually the first work by Mori that I read. I was absolutely astonished by the gorgeously detailed artwork.

Thank you all for sharing your manga surprises with me!